

HEAVY METAL MACHINES AT PAX WEST INTERVIEW AND DEMO FULL
Each character within a class seemed to have unique ways of delivering on that class’s role and depending on your preferred play style and your familiarity with them may or may not live up to the character’s full potential.Ī match starts off with two randomly chosen (unless you are grouped with friends) group of four players, with their chosen avatars for that match, with a race type beginning. The specific role intended for each is pretty self-explanatory and hopefully, you will find their skill sets complementary to that role.ĭespite the fact that the Supports all seemed to be made of paper, I found that effectiveness related more to an individual’s ability to adapt and properly use the functions of their chosen character. The characters and their vehicles are split up into three different types or classes: Transporter, Support, and Interceptor each with their specific roles and skills for assisting in moving the bomb across the arena and into your opponent’s goal. Each vehicle has a set of three functions to use to affect the game, from momentarily increasing speed, obstructing and blasting opponents, and just causing all around mayhem. The player is given fourteen (originally thirteen and too many to cover individually) different characters to choose from, each with their own backstories, unique vehicles, and theme music of different types of heavy metal that represents their personalities. Each is pretty diverse from the other in regards to road layout and a few obstacle designs, despite having the same objective. At the time of release, there were only the bomb delivery maps, though a promise of more maps and different objectives remains for the future. A chaotic, fast-paced, cyclonic, lose-yourself-in-the-mayhem kind of perspective that is bound to test your ability to focus, let alone your expertise with a completely different aspect of payload deliver with both the bomb and each vehicle’s individual armaments.Ĭurrently, there are three maps (Metal God, Temple of Sacrifice, Cursed Necropolis), each having their own heraldric history and descriptions and all of which are bomb delivery objective maps. Converting the concept of a MOBA to a form of vehicular rugby through a lethal obstacle course is definitely not something I have encountered and it made for an interesting transition into a completely different perspective on a battle arena. The Hoplon team’s ambition was to take the MOBA genre to a new level or “way beyond” what traditional games of the genre offer.
